![]() SWAT 3 also includes a multiplayer mode, including traditional deathmatch and team deathmatch modes, as well as cooperative play using the singleplayer missions. ![]() The player can also separately adjust reaction times for both officers and suspects, from 1 to 20 milliseconds. Modes are not set, and the player can freely shift between them, though the game automatically shifts from stealth to dynamic when the team is compromised by a loud noise or contact with a suspect.ĭifficulty levels range through easy, medium and hard, affecting the aggression and likelihood of surrender of suspects. In dynamic mode, the team moves quickly, speaks loudly, and freely uses loud weaponry and equipment (such as breaching charges, grenades, and firearms) to clear an area rapidly. quietly lock picking a locked door instead of kicking it down), giving the player the element of surprise. In stealth mode, the SWAT team moves slowly and deliberately, speaking softly and avoiding loud noises (e.g. Missions can be approached in either stealth or dynamic mode. The HUD is minimal displays the player's crosshair, stance, commands, and health (the latter as vital sign sensor readings) health in particular cannot be healed or regenerated during a mission. Officers wear body armor and enclosed combat helmets with built-in respirators and head-up display projectors inside the faceplate, used to explain the presence of the HUD. Available equipment includes stun grenades and tear gas grenades to stun suspects explosive breaching charges to break through locked doors glow sticks to mark items or locations of note multi-tools for utility actions such as lock picking and most prominently the "Opti-Wand", a fiberscope-like camera on a telescoping wand used for safely looking around corners and through doorways. Bullet penetration is simulated, making " spray and pray" fire risky due to the possibility of hitting an unseen NPC. Lethal weapons come with different varieties of ammunition, primarily less-lethal alternate weapons, such as the M4 carbine having a bean bag round launcher. Lethal firearms- handguns, rifles, submachine guns, and shotguns-are based on real weapons issued to the LAPD SWAT, such as their custom Springfield Armory M1911A1 that appears as the standard-issue sidearm in-game. The weapons and equipment available to the player are tailored to fit the police setting of the game. The weaponry and ammunition loadout of each officer in the element is customizable to suit different situations. ![]() Violations of such policies-such as failing to recover evidence or dropped weapons, not securing hostages or surrendering suspects, attacking civilians or other officers, or using excessive force-results in penalties ranging from losing points to mission failure. Much of the game centers around following the rules of engagement, use of force policies, and proper police procedure. ![]() Unlike military shooters, such as the comparable Rainbow Six series, SWAT 3 emphasizes that the player is part of a police unit tasked with arresting suspects instead of killing them. Enemies, referred to as " suspects", range from individuals and small groups to trained and heavily-armed terrorists, with the game maintaining a learning curve for players as the complexity of suspects intensifies. SWAT 3 is played as a team consisting of five to ten computer-controlled or player-controlled officers over a 16-mission campaign. SWAT 3 is a tactical shooter, where characters can be killed easily and in few hits therefore, tactics and planning are emphasized over mere brute force. In SWAT 3, players control a police tactical unit as they are deployed to handle situations such as arrest warrants, hostage-takings, bomb threats, and shootouts. A sequel, SWAT 4, was released in 2005, developed and published by Irrational Games and Sierra owner Vivendi Universal.Ĭomputer-controlled SWAT officers attempting to coax a stunned suspect into surrendering SWAT 3 was met by positive critical acclaim, with praise toward its graphics and AI sophistication. Unlike many other first-person shooter games, SWAT 3 places an emphasis on realistic police methods and tactics, including close-quarters battle tactics, proper use of force, and ideally arresting enemies rather than simply shooting them. SWAT 3 follows the Los Angeles Police Department Metropolitan Division SWAT team as they combat a wave of violent crime and terrorism in Los Angeles in the lead-up to a nuclear disarmament treaty signing. It is the seventh installment of the Police Quest series and the third installment in the SWAT subseries. SWAT 3: Close Quarters Battle is a 1999 tactical first-person shooter video game developed by Sierra Northwest and published by Sierra Entertainment exclusively for Microsoft Windows.
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